![]() So we instead turn our attention to other details such as having NPC’s and the Dude leave footprints in the snow as they walked, and also making sure NPC’s were dressed appropriately for the weather they were in. ![]() Originally we planned for the nuclear winter maps to have blizzard like conditions but even after some optimizations, it was clear the snow fall could only be light to maintain framerate. While it sounds ludicrous given the age of Postal 2, we didn’t have much CPU overhead to work with as the Unreal engine 2 is not a multi-threaded and Single core speed has advanced only slightly in 11 years. The main problem though, came from the added weather effects. JM: This presented us with a few design challenges – such as how we would handle level transitions and sky boxes between neighbouring weather zones. What were the challenges to using the same town, but reworking it to make it interesting and not a simple rehash? Paradise Lost features the town of Paradise again, but much different than fans would remember it from the original game. Digital distribution and social media allow us to connect directly with our fans and get real time feedback in a way that we could only have dreamed of ten years ago. We made a lot of promises to our community to spend time updating and improving POSTAL 2 if we got onto Steam, and that’s exactly what we did and are still doing, so the game is not only getting a second life, it’s still evolving. We are living in very interesting times, my friend. Historically classics be it film, books, or art were revisited by parents and grandparents, teachers sharing with their students icons of the past, but here today the Net has given birth, has in effect become the conduit, the pipeline, the things past. People, gamers, actually exercising their opinions and having an effect. In this modern age, do you see the fan support of the internet, Steam and Netflix as a way to help art have a second life beyond its initial restrictions? Postal 2 & Postal 2: Paradise Lost are available for purchase on Steam, as well as other Postal products through the Running With Scissors website.įirst off, Postal 2 was released in 2003, Paradise Lost being the new DLC released in 2015, largely thanks to the game’s second life on Stream. I am joined by Vince Desi (CEO), Mike J (Business Development) and Jon Merchant (Direct Development) Running With Scissors were kind enough to join me to answer a few questions I had about Postal 2: Paradise Lost, the series and video game culture in general. Postal 2: Paradise Lost isn’t just an apology to players of Postal 3, nor is it just a thank you to people who have stuck by the franchise and supported it since its release on Steam, Postal 2: Paradise Lost is an installment of pure enjoyment from a developer who still believes in staying loyal to fans and its product in an age of microtransactions and running franchises into the ground. This has The Postal Dude revisiting the not so aptly named town of Paradise, except in a post-apocalyptic vision that pokes more fun at tropes, stereotypes and society than previously thought possible. Chalk that up with a nobody-is-safe sense of humor that makes South Park seem like the polite jokes parents say over Thanksgiving dinner.Īfter a sequel, the aptly named Postal 3, that was disowned by both developer Running With Scissors (who outsourced the project to a Russian developer) and fans alike, Postal 2: Paradise Lost was released 12 years after the original, debuting last month. ![]() A world where people went about their day to day business, not completely scripted like other games. Postal 2 was ahead of its time because the protagonist, simply named The Postal Dude, inhabited a breathing world. Postal 2 captures the mundane real life experiences of standing in line at a checkout, except in the game you have the option to mow everyone down with a shotgun, using a cat as a silencer. Despite its option for violence, it’s possible to play through the game completely peacefully, albeit difficultly. Though, despite the protest from conservative parents, it was realized by gamers that the game was ahead of its time. ![]() Postal 2, released in 2003, was not short of controversy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |